top of page

SUMMARY

In Feast of Fear: Devil’s Joy, roleplaying events are dubbed quests.

Main Quests

These will progress the main story and be scheduled at least a few days before they happen. Given the campaign’s expected length, these won't be very frequent, as they introduce important new mechanics or change the world and its lore in significant ways. Oftentimes they'll be held over weekends, and be lengthier than your usual quest, lasting up to a couple of day.s 

All players are expected to participate in main quests if possible. Due to their importance, this is when character actions matter the most– often as a group. Bosses will also at times appear during main quests, and are the hardest enemies that can be encountered.

Side quests

are the majority, and can be hosted by both admin and mods. They can be about mostly anything, and may still have significant happenings when held by admin. Side quests may also sometimes unlock new companions/NPCs, etc. They'll be organized into categories regarding their nature (battling, investigation, daily life..) and may be scheduled even on the same day of happening, given their short length (over 2 days at longest). Details for each side quest (as well as sign-ups) will be available in a channel dedicated to it.

Players are greatly encouraged to participate in side quests. Regardless of their importance, this is when characters have the opportunity to interact with each other in a proper setting with prompts to facilitate RPing. Character-specific things will still happen during side quests, such as injuries or different outcomes from player actions. Seemingly mundane items may be obtained during quests, and stored in characters' inventories to be used whenever the player feels like it.

ex. receiving an apple during a quest, and later using it to feed a monster they came across.

DEATH CONSENT

During character creation, players must choose whether their PC has death consent on or off. This is a permanent choice for the most part... 

What is the exception? Certain optional quests, choices, and mechanics will be tagged with Death is Near and have death possibilities regardless of death permission. These will be warned beforehand, so that players can choose to participate or not. It’s set in place to avoid players disregarding danger or behaving OOC in the face of it, as well as keeping the campaign more immersive. Things tagged with Death is Near will usually have higher rewards, or involve unique interactions.

TL;DR: Characters with death consent on can die at any point in any quest, given the opportunity for it, or if HP falls to 0. Characters with death consent off can only die if the player chooses to participate in something that has been tagged with Death is Near. Due to the group's longer length, dying won't be too easy even with death on - in general, a companion will be sacrificed in place of a PC’s death.

  • If a PC dies, the player will be allowed to create another character to continue in the campaign.

  • Players won't be allowed to kill their own character for OOC reasoning (such as becoming bored or uninterested in your oc, plotting their death without a spontaneous IC happening); So, choose carefully before planning your PC to make sure it’s one you’ll enjoy playing and developing!

  • Characters with death off, during normal situations, will pass out if their HP reaches 0 and be given a large permanent injury.

bottom of page